Teaser for the update 1.11
Abyss Idle Miner » Devlog
Hi Everyone,
As you have probably noticed, the number of rocks disappears after a certain time. This is because the value is too high and the game can't handle it. I'm going to overcome that with the help of arrays, so that we can break the barrier beyond megatons, gigatons, terratons and so on. So don't worry about the "ending" in the next update, because there won't be one.
Each machine will have a unique ability. Drills generate rocks faster than other machines. Claws have higher chances to collect other elements. etc.
Thank You for reading. Follow me or add this game to your collection so you don't miss any new updates. Until next time!
KaSurigan
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Abyss Idle Miner
A clicker idle game about mining rocks.
Status | Prototype |
Author | KaSurigan |
Genre | Simulation |
Tags | Clicker, Idle, Incremental |
More posts
- It will be a Mobile GameJul 04, 2023
- Upcoming Update 1.13 - PreviewNov 07, 2022
- Update 1.12 and a New DirectionSep 30, 2022
- Save System in the upcoming update 1.12Sep 10, 2022
- Technology and Geology Update - 1.11.xAug 10, 2022
- Update 1.10 - Buildings and MachinesJul 03, 2022
- A preliminary update 1.08Jul 02, 2022
- Date of next update 1.10 announcedJun 28, 2022
Comments
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The bug is finally fixed. The game is playable again. Now I can continue the work for the version 1.11. The release date is unclear right now, but I'm working on it as fast as possible.
Update 1.11 will be posted hopefully until 12pm CET. (Yes, I pushed back the time again. I gave myself this deadline primarly to push myself forward.)
Reason: Sorry, the game still has bugs and is not playable. But I'm still working on it.
I'm very sorry for this sad news, but update 1.10 has to be postponed to next weekend. I already had other plans this weekend and couldn't fix the error in time. I hope you understand. Thanks.