It's a Dungeon Crawler Game with Fire Emblem mechanics. The dungeon is randomly generated. As well as the characters, monsters, spells and even the names. My concept is to make a short but unique dungeon run. The game is a playable prototype. 

Milestones:

Enemy's Turn

Monster AI

Level System

Attributes

Drops

Sound/Music

...

Credits: All assets are made by PiiiXL

Development log

Comments

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Patch 1.1.1 is out!

Dungeon Guide Gameplay

... Far too many enemies. It still needs a good balance.

Noted Bugs:

- The spell buttons do not display the active player's spells. Instead, the enemy's spell is shown and only the last one.

I've solved it and will patch the game after the voting period.

If you're still curious about the actual spells, just hover over the spells in the upper left interface after selecting someone or something to see the tooltip.